Thursday, February 11, 2010

Every Vote Counts


An Econo-Political Thesis On The Ethics of the Used Video Game Market

The opinion is widespread in the culture of gamers that the video game industry is hurt by the sale and purchase of used games. While there are many different approaches to both sides of this issue, few arguments stay on point. Some claim that major game retailers profit too much from margins on used games, but the value of the service they provide is irrelevant. Some liken used games to piracy, but the argument of legality is a non-issue. The main point is ethics. Is the used game market ethical?

The act of comparing aspects of video games to other entertainment media does a disservice to everyone. Video games are unique and should be treated as such. So many differences exist between video games, books, music, and movies, that one cannot create an analog that will accurately predict what methods that work in one industry will work in another. The one thing all industries all have in common is money.

A capitalistic society is very similar to a representative democracy, where votes actually take the form of money. To use a widget example, let's examine Consumer A. Consumer A likes Bob's widgets better than Ralph's widgets, so when (s)he gives Bob money for his product, (s)he is supporting his business and making it more likely that he will continue producing high-quality widgets that Consumer A likes. Bob is now the widget representative for Consumer A; Consumer A gives Bob some votes, and Bob, in return, will have that consumer's interests in mind while making new widgets. In the same way, paying game developers for their work is the best way to encourage them to make more good games.

The undo button, Ctrl+Z or Command-Z, has been one of the best friends of the digital era. Anyone with regrets wishes they had a real-life undo button. Selling an item you bought is similar to canceling your monetary contribution. Selling that item is an undo button for the vote you cast for its producer, provided that it ends up in the hands of someone who would have purchased it new. Recycling the economic vote of the original purchaser maintains the tally of purchased and retained games. By purchasing someone else's game, you can be their undo button.*

So why would anyone want to rescind their vote for a game developer? Maybe the game fell below expectations. Maybe they got bored. In any case, it's clear by the action of selling the game that they don't want it anymore. The game developer has failed to deliver a product that will compel that person to cherish it for as long as it lasts.** Someone who makes an undesirable product is not worthy of consumer support. The creator of a game that people want to keep deserves the monetary support of its consumers. It is this support that will prune the video game industry to suit consumers' tastes. Naturally, through cash flow, sub-par developers will be penalized, and above average developers will be rewarded, which will strengthen the industry. A democratic system where all gamers contribute produces happy consumers.

Whether through an intermediary dealer or directly with your fellow consumer, buying and selling used games will strengthen the foundations of the video game industry and the video game market. Creators of great games will be endlessly rewarded. Those who bring about abominations of technology will be discouraged from attempting another sub-par game. If your desire is for a richer, more rewarding gaming world, used games are about as ethical as you are going to get in a capitalistic society.

* Games that come with content exclusively when they're purchased new are a different story, deserving a discussion of their own.
**Discussion on what a game developer can do to deliver a product that will compel you to cherish it for as long as it lasts should follow

Wednesday, January 20, 2010

Browser History

I just found the browser history of a recently-turned zombie. Enjoy!


Tuesday, February 10, 2009

Saturday, January 31, 2009

Wintereenmas 2009





[Today is] the last day of Wintereenmas. Whether it represents to you a culmination of the past year’s triumphs, a celebration of the year to come, just a party, or “What the hell is a ‘winner bevis’?”, the close of Wintereenmas brings sadness to many gamers’ hearts. For some, Wintereenmas is like a small convention they return to each year, where it’s okay to geek out, it’s okay to stay up way too late playing games, and it’s okay to bring out your deck of Magic cards in hopes of a good match. For many non-hardcore gamers, it’s a release from the shackles that hold them into a game-less life, free from the limitations set by overprotective parents or significant others. Wintereenmas is a lot of things to a lot of people, and rather than mourn its end, we should remember fondly our experiences and apply our lessons learned to every day.

Games bring light to a world of darkness. Allow me to share
with you the qualities I am improving in my life, thanks to Wintereenmas 2009.

Humility – In our yearly competition for Wintereenmas King, the reigning king won, but abdicated in favor of second place.

Creativity – I made a Wii Cake (my 4th videogame confection), inspiring me to be more culinarily creative throughout the year.

Friendship – We welcomed several new revelers this year, including Chris, with whom I share a Fallout 3 kinship.

Planning – Why did we plan on visiting Dave & Buster’s on a Saturday night? Surely, we’ll never make that mistake again.




Thursday, May 1, 2008

Fitz's Game Journal - Game Mania

I’ve been really excited about games lately. There are so many video games on my shelf that I really want to play to completion. I’ve also been cruising around Amazon.com and noticing a lot of slightly-older games that I must have missed when they came out. Since the last update (regrettably a while ago), I’ve picked up Mass Effect, Call of Duty 4, Rock Band, Super Smash Bros Brawl, Virtua Fighter 5, Furu Furu Park, and the new Halo 3 maps. I must say I’m enjoying all of them, and would love to spend more time enjoying them. In addition to all those delightful games, I’ve picked up a wife.
I’ve been married for a month and it’s been the happiest month of my life. The new Mrs. Fitz is the singer for our Rock Band band, The $5 Shakes, with Dave on guitar and me on the drums. We’ve all been playing on medium so far, but the game does a good job of encouraging you to increase the difficulty when you get accustomed to it. I tried to plug the xbox 360 headset into the drumset and wasn’t able to talk to anyone on live. Has anyone else had this problem? I’ve purchased a few extra songs, if for no other reason than to dilute the number of times “Black Hole Sun” and “Mississippi Queen” come up. One bit of DLC I would seriously splooge over would be Weezer’s Blue Album. Imagine, if you will, playing from “My Name is Jonas” all the way through to “Only in Dreams”! I’d play it every day! Alas, Harmonix has not yet picked up on that.
After beating Mass Effect earlier this year, I occasionally feel the urge to return to it and play through more of the side-quests. Last night I did just that. Unfortunately (depending on your point of view), I was so swept up in the story of Mass Effect the first time through that I took the main quest’s urgency at face value, racing to complete it. I mean, on the one hand there’s a quest where you go to Earth’s Moon and disable some Virtual Intelligence or something because someone was dumb; on the other hand I have to find something before the entire universe is destroyed. I wonder what I’m gonna do. The second play-through is not how I expected; I thought I would be able to continue from the end of the game and go through the open-universe completing all the quests I missed. Instead, I was forced to return to the beginning: talking to the same people as if I’d never met them, asking about things they’ve told me about, and collecting quests I’ve already completed. For a game that takes quite a few hours of game-play to get really fun, replaying the intro is a strong deterrent to return players.
All that said, I must return to work without talking about the other games. Suffice it to say I’ll be playing a lot and talking about it excitedly, so come back soon!